Absolute Zero

(8-10 players) A distress signal has gone out from an unexplored sector, and your crew is called upon to answer it. You hastily change course and race to find the damaged vessel. Upon arrival, there is no sign of life from the ship, lights are flickering and the signal has gone silent. Your crew boards the craft only to find yourselves locked in by an emergency containment protocol triggered by an unknown source. The ship is in shambles and seemingly abandoned. You don’t have much time before conditions are unlivable, so your team must find a way off the ship before it is too late.

New Room Newsletter Sign Up